AI Insights · Timothy · January 2023
Top 5 Basketball Games in Austria Q4 2022 Performance
Discover the performance of the top 5 basketball games in Austria during Q4 2022 based on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top five basketball games in Austria displayed varied performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at the mobile gaming landscape for basketball enthusiasts.
NBA 2K Mobile Basketball Game from 2K saw a mix of trends. Weekly revenue fluctuated, peaking at around $612 in the last week of October and closing the year at approximately $552. Downloads were relatively stable, with a notable spike to 601 in mid-December. The active user base experienced a slight decline early in the quarter but rebounded to 1.2K by the end of December.
NBA SuperCard Basketball Game, also from 2K, experienced a varied revenue pattern with a significant peak of $652 in the week of October 24. Downloads remained low throughout the quarter, hovering around 15-24 per week. Active users were stable, maintaining around 44-50 weekly.
Mini Basketball by Miniclip.com showed consistent revenue growth, reaching $321 in the week before Christmas. Downloads saw a significant increase early in the quarter, peaking at 849 in mid-October, and ending the year at 626. Active users peaked at nearly 2K in late October but saw a slight decline towards the end of the year, settling at 1.4K.
Basketball Stars™: Multiplayer, another title from Miniclip.com, had a steady revenue stream with a peak of $296 in the week of November 21. Weekly downloads peaked at 671 in late October and remained strong throughout the quarter. Active users grew steadily, peaking at 2.1K by the end of October and holding around 1.9K to 2K weekly.
Basketball Arena - Sports Game from MASOMO LIMITED showed a stable revenue trend, peaking at $185 in the week before Christmas. Downloads were consistent, with a high of 708 in late October. The game maintained a strong active user base throughout the quarter, peaking at 2.6K in the same period and ending the year at 2.1K.
For more detailed insights and data on mobile game performance, visit Sensor Tower.